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Artificial Intelligence: State Space Search & Heuristics

Master algorithmic problem solving: state-space graphs, A* search, minimax decision trees, alpha-beta pruning, and automated deduction.

Instructor: Stro Hafta AI Faculty Guild Duration: 12.5 Hours Lessons: 12 Lessons Enrolled: 7,430 Students
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Artificial Intelligence: State Space Search & Heuristics

Course Overview

Artificial Intelligence at its core is the study of computational agents that act rationally. This comprehensive masterclass covers problem spaces, state-space search representations, uninformed search (BFS/DFS), optimal heuristic search (A* and Hill Climbing), adversarial game-playing algorithms (Minimax and Alpha-Beta Cutoffs), and automated theorem proving via First-Order Predicate Logic.

What You'll Learn & Build

Formulating real-world problems into formal State Space graphs and Production Systems
Implementing and comparing Uninformed Search (BFS vs DFS) space and time complexities
Designing admissible and consistent Heuristic evaluation functions for A* search
Adversarial game-playing trees using Minimax and Alpha-Beta pruning cutoff bounds
Automated knowledge representation and deduction using First-Order Predicate Logic (FOPL)
Forward and backward chaining rule engines for diagnostic expert systems

Prerequisites

  • Basic Python programming skills (loops, functions, and dictionaries)
  • Familiarity with discrete math concepts (sets and graphs) is helpful

Who This Is For

  • Computer science students, AI engineers, and software architects building search & planning systems

Course Curriculum & Lessons

4 Modules • 12 Total Lessons • Lessons 1-4 are Free to Solve
  • 1. State Space Search & Production Systems
    FREE TO SOLVE Playground 20 min
  • 2. Breadth-First Search (BFS) for Shortest Path
    Premium Unlock 25 min
  • 3. Depth-First Search (DFS) & Recursion Stacks
    Premium Unlock 25 min
  • 4. Heuristic Evaluation: Manhattan & Euclidean Metrics
    FREE TO SOLVE Playground 20 min
  • 5. Hill Climbing Search & Local Maxima
    Premium Unlock 25 min
  • 6. The A* Search Algorithm: f(n) = g(n) + h(n)
    Premium Unlock 30 min
  • 7. Minimax Decision Trees for Two-Player Games
    FREE TO SOLVE Playground 25 min
  • 8. Alpha-Beta Pruning: Branch Cutoffs in Game Trees
    Premium Unlock 30 min
  • 9. Iterative Deepening Search (IDDFS)
    Premium Unlock 25 min
  • 10. Propositional Logic & Truth Table Entailment
    FREE TO SOLVE Playground 25 min
  • 11. First-Order Logic & Resolution Proof
    Premium Unlock 30 min
  • 12. Rule-Based Expert Systems: Forward & Backward Chaining
    Premium Unlock 30 min

Your Instructor

AI

Stro Hafta AI Faculty Guild

Computational Intelligence Lab

Senior software architect with extensive production engineering experience. Builds clean, modern curriculum and interactive web playgrounds for developers.

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